Scenario : Ruins of Bögenhafen
The army of King Louen has been fighting hard for a long time to gain foothold in the Border princes, and having finally been able to achieve their goal, it is time to design a new plan to keep moving North.
As a part of the troop reassignments a small army of men-at-arms have left the main garrison, and they are heading south for some well deserved rest and some peace moments with their loved ones. On the third day, just before they are outside the borders of enemy territory, they set camp inside the ruins of Bögenhafen, the once great city ruled by the Count of Averland.
While the time spent round the campfire that night is pleasant, it is also the last men gather in silent prayersr, because as the sun is about to rise in the East, the camp is attacked, by a bloodthirsty horde of Chaos Khorne warriors, and worst of all, they are accompanied by the Valkyrie of Doom, Valkia The Bloody……..
The Battlefield:
Board: “River board”; The opposite corner from the river will contain two walls representing the ruined walls of Bögenhafen, and inside it there will be an tent camp, representing the camp of the resting soliders. At the crossroads there will be a tower. Some stone fences may be placed along the main road.
Deployment:
The Bretonnian player should deploy all his infantry units, and at least 1 hero inside the perimeters of the city walls, and the remaining army should act as the relief force. The relief force will enter the game starting with round two, rolling 1D6. A result of 4+ means the relief force is arriving. The Bretonnian player may add +1 each following round. The relief force will arrive either from the other side of the bridge(1-3) or from the road on the same side as the ruins (4-6). The Bretonnia may alos deploy 1 unit of bowmen in the tower, accopmanied by a hero/paladin.
Chaos deployment zone; 12” out from the north edge, and 18” in from the east
Relief deployment zone; As reinforcements, and the rier splits the different zones.
First turn:
The Warriors of Chaos will start, and the Bretonnians will act as if they had done their praying to the Lady.
Game length:
8 rounds, or until one army is completely removed from the table.
Victory conditions:
Victory points are rewarded as by the rules of the WFBR./If the Bretonnian encampment is sacked before the relief force enters the table, the Bretonnians lose. Likewise, if the Bretonnian relief force is able to enter through the gates of the city, the Warriors of Chaos lose.
Scenario special rules:
Sacking the camp: If the attackers sack the camp during the first 3 round, they are all stubborn and their frenzy skill will not be lost even if they lose combat.
Relic in the basement: The tower has a relic hidden in the basement and if a unit occupies the tower it may elect to search the building, instead of doing anything else. The relic will be found on a roll of 5+.
Relic: Runefang of Averland. Just before the city fell, the Count managed to hide his precious sword deep in the basement of the city beacon tower. Now, hidden between crates, barrels and all sorts of rubble, it is waiting to be found…
Battle report:
Matchup: Warriors of Chaos vs Bretonnia
Deployment:
The deployment options stated in the rules were followed, and as such the Brets deployed within the city walls, with a small unnit of bowmen and a Demsel in the Eastern Beacon tower. Inside the walls he put his two units of Men-at-arms and the Fay Enchantress and her two bodyguards. The Chaos warriors deployed within their zone, splitting the army up in infantry to the West and a central mounted unit.
Round 1
Woc Rnd 1:
In their first round the WoC move forward, advancing on the battlefield to claim a better position, both to sack the camp and to guard the flank from when the relief force arrives. The magic phase is not spectacular, the Infernal gateway is cast, but the Brets only suffer a few casualties in the smallest Men-at-arms unit, and an excalted hero is summoned. Valkia har taken the Tower of the City, and has a very advantageous position to pick her victims from.
Brets Rnd 1:
In the Bretonnians first round they decide to just hold their ground, and wait for the hordes of darkness. In the magic phase the Throne of Wines is cast, along with the Windchill spell, claiming the life of a single chaos warrior. In the Eastern tower the bowmen make a difference and kill off a unit of warhounds.
Round 2
Woc Rnd 2:
The warriors of chaos keep on advancing in round two. Valkia makes a bold move and charges the Men-at-arms, it made prove inwise…..
As battle is about to commence, Wulfrik the Wandrer and his unit of Chaos Marauders enters the battlefield from the south, attacking from the rear.
The magic phase is uneventful, when only a excalted hero is summoned from the pits of darkness to join the ranks of the bllodthirsty warriors.
In the close combat phase the battle between Valkia and the Bret infantry is taking place. Valkia slays 4 warriors, and in return loses a wound. Combat resolution goes in the favour of the Brets by 1 point, but Valkia stands her ground, barely!
Brets Rnd 2:
The Bretonnians find their position, and as the Fay releases the Dwellers below, 12 marauders meet their demise. The last unit of warhounds is also removed by the bowmen, clearling the road for the relief force, which should arrive shortly….
Valkia yet again kills off some warriors, 5 this time, but still loses the resolution by not having a musician. She does not budge.
Round 3
Woc Rnd 3:
After losing half their strenght in the last magic round, the marauders are suddenly in a squeeze, the two heros leave the unit and position themselves to flank the Fay, and the marauders turn to block the spellcaster. The Chaos sorcerer moves to get a better view, while the other warriros of chaos continue to move towards the enemy. Yet another excalted hero enter the field, and Valkia keeps on slaying men-at-arms, but is still unable to win the combat, and break the frightened men.
Brets Rnd 3:
The men-at-arms charge the marauders in the rear, and the Fay in the front, making them disappear. An finally the relief force come to the rescue of the Bretonnians.In the magic phase the Comet of Cassandra is cast from the chalice of the Fay, but stopped in a desperate dispell attempt.In Valkias fight, the men reform to gain ranks, and hold out for one more round of combat.
Round 4
Woc Rnd 4:
Not too much happen in this round, apart from Valika finally being able to break the men-at-arms, and slays them all.Wulfrik and the excalted hero charge the Fay, and Wulfrik uses his special ability to challenge the Fay, being sure to have her head shortly. But the Fay’s special aura inflicts one wound one Wulfrik, and he is unable to return the favour.The Fay holds.
Brets Rnd 4:
Now that the relief force has arrived the odds are suddenly in the Brets favour, and they use their new won advantage to move into position and treaten the chaos knights. The bowmen have been able to remove one of the knights already, and the trebuchet is narrowing in its targets.
In an desperate attempt to rescue and save the camp the pegasus knight cross the city walls, hoping to attack Valkia in the rear. Another attack from the Dwellers below send more chaos warriors to their grave.
The challenge between Wulfrik and the Fay gets an unexpected exit as Wulfrik once again fails his initiative test on the Fay aura, and dies!!!!
Round 5
Woc Rnd 5:
The forces of darkness are taking their positions, preparing themselves for the final combat, it’s a mindgame now, who will attack first, and risk everything!? The chaos knights are given the blessing of Dark aura, granting them an additional attack, which will prove very decisive later on.The infernal gateway is cast again, but stopped by the Fay, again.
Brets Rnd 5:
The Bretonnians prove more courageous than the chaos warriors, and they charge in, hoping to break the line and turn the battle once and for all.In “Lance- formation” both the knights of the Realm and the Questing knights charg forth. The BSB and the champion both issue a challenge and the challenges are answered by the bret champions. Unfortunatly the charge proves to be too wek and only 6 warriors die, and in return they kill 4 knights. Even though the warriors are forced to a reroll for their break test, they stand, and the knights are now in deep trouble, facing a charge from the chaos knights in the flank of the unit.
Inside the city walls Valkia flankcharge the Fay, and the warriors charge the last unit of men-at-arms.Even when the Fay disspells the excalted hero, it is not enough to stop Valkia from slaying the wizard and her bodyguards. The men-at-arms share her faith as the Khorne warriror cut a bloody path through the peasant unit. Defeat seems immenet, it all comes down to the knights…
Round 6
Woc Rnd 5:
In the last and finall round for the warrior of chaos the consolidate all their power in one final push to destroy the Bretonnians. The force of the North proves too much for the Brets as all the knights apart from the BSB and paladin are slain violently. Inside the walls, Valkia charges the pegasus knights and let them be the next the enter the realm of chaos. The Bretonnians realize the battle is lost, and turn to run away…..
Victorious General: Warriors of Chaos
Other info:
- The Chaos sorcerer lost his life to miscasting.
- The Relic was never retrieved, put a thorough search was conducted.
- Wulfrik must wander in shame for as long as his soul is in the realm of chaos.